This project is maintained by rnlee0054
This is a project for UCSD’s Rendering class. It is an implementation of a ray tracer which handles Ashikhmin BRDF materials and motion blur.
This is a 4x4 sampling rate GIF of bouncing dragons.
All test images below are 4x4.
Below, we show that glm::interpolate can interpolate correctly for rotations, not only translations.
This is the first translation of the animation, with the least movement.
This is the translation frame with the greatest movement.